The Four "Levels" of Gamification Implementation in Learning Experiences
January 14 | 11:30 a.m. CT | Zoom
Problem: Gamification is an important and powerful strategy for influencing and motivating people. Unfortunately, many people think that gamification means adding a simple activity, creating a computer or a video game, or just adding points, badges, and a leaderboard to their learning program. Because of this confusion, combined with a lack of real-life case studies of successfully gamified programs, most professionals do not understand how to deconstruct popular games like Minecraft, Fortnite, or even Monopoly to effectively drive the learning and behavior they want or need. Solution: Using case studies from real-life programs from innovative companies and institutions, you’ll learn how and why Gamification works, in what context it is most effective, and its possible limits for engagement in learning programs. You will not only gain a better understanding of gamification, but you will also be inspired by the examples to create engaging learning experience at just the right level of integration that you want attain. You will experience the good, the bad, and the ugly of implementing gamification in your learning programs. In this session, you will: Learn about the four “levels” of Gamification implementation Be inspired by real-world examples of gamified learning programs Map a practical method for approaching gamification for your programs
Problem: Gamification is an important and powerful strategy for influencing and motivating people. Unfortunately, many people think that gamification means adding a simple activity, creating a computer or a video game, or just adding points, badges, and a leaderboard to their learning program.
Because of this confusion, combined with a lack of real-life case studies of successfully gamified programs, most professionals do not understand how to deconstruct popular games like Minecraft, Fortnite, or even Monopoly to effectively drive the learning and behavior they want or need.
Solution: Using case studies from real-life programs from innovative companies and institutions, you’ll learn how and why Gamification works, in what context it is most effective, and its possible limits for engagement in learning programs. You will not only gain a better understanding of gamification, but you will also be inspired by the examples to create engaging learning experience at just the right level of integration that you want attain.
You will experience the good, the bad, and the ugly of implementing gamification in your learning programs.
In this session, you will:
Presenter: Jonathan Peters, PhD
Jonathan Peters, PhD is recognized in the field of gamification for his contributions as a speaker, writer, and Chief Motivation Officer at Sententia. His work focuses on understanding and leveraging what motivates people to engage them in learning experiences. Specifically, he studies what motivates people to learn, work, and interact within game-like environments. Jonathan is the co-author of Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences, the author of several other titles, and a ghostwriter of 69 books. He lives in South Padre Island, Texas, where he can watch SpaceX rocket launches.
Jonathan Peters, PhD is recognized in the field of gamification for his contributions as a speaker, writer, and Chief Motivation Officer at Sententia. His work focuses on understanding and leveraging what motivates people to engage them in learning experiences. Specifically, he studies what motivates people to learn, work, and interact within game-like environments.
Jonathan is the co-author of Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences, the author of several other titles, and a ghostwriter of 69 books. He lives in South Padre Island, Texas, where he can watch SpaceX rocket launches.
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